Tailoring is the WoW profession that focuses on crafting light armor items known as Cloth Armor and bags, using several different types of raw clothes that drop from mobs around Azeroth, making Tailoring one of the few professions that does not need a gathered resource, except occasional leather from Skinning.
Alliance Tailoring Trainers:
- Jormund Stonebrow (Expert): Ironforge, Great Forge (43,29)
- Me'lynn (Expert): Teldrassil, Darnassus (30,51 on the wider map)
- Timothy Worthington (Master): Dustwallow Marsh, Theramore Isle (66,51)
- Georgio Bolero (Artisan): Stormwind City, Mage Quarter (43,73)
Horde Tailoring Trainers:
- Magar (Expert): Orgrimmar, The Drag (63,49)
- Tepa (Expert): Thunder Bluff, central bluff (38,26 on the wider map)
- Daryl Stack (Master): Hillsbrad Foothills, Tarren Mill (63,20)
- Josef Gregorian (Artisan): Undercity, Magic Quarter, inner ring (70,30)
Neutral Tailoring Trainers:
- Grarnik Goodstitch (Expert): Stranglethorn Vale, Booty Bay (28,76 on the wider map)
- *Meilosh (Master): Felwood, inside Timbermaw Hold (65,2 under the bridge)
Summary of skill levels and training requirements
|Apprentice||5||1 - 75|
|Journeyman||10||75 - 150|
|Artisan||35||225 - 300|
|Master The Burning Crusade||50||1 - 75|
|Grand Master Wrath of the Lich King||65||1 - 75|
|Illustrious Grand Master Cataclysm||75||1 - 75|
|Zen Master Mists of Pandaria||80||1 - 75|
|Draenor Master Warlords of Draenor||90||1 - 100|
|Legion Master Legion||98||1 - 100|
|Kul Tiran / Zandalari Battle for Azeroth||-||1 - 175|
How to Craft with Tailoring
Tailors do not need any special tool, such as an Anvil or a Forge, to do craft items. They can craft the patterns they know anywhere on Azeroth. The only thing they need to do is prepare the cloths they have by processing them into craftable bolts. For example, early-game gear needs Bolt of Linen Cloth, which you produce from Linen Cloth.
As you keep learning new patterns, you will notice different colors for those in your Tailoring window. These colors represent the skill level needed:
- Orange means you can hardly craft this pattern and every successful attempt will definitely increase your Tailoring skill;
- Yellow means you can normally craft this pattern and every successful attempt will generally increase your Tailoring skill;
- Green means you can easily craft this pattern and your attempts will rarely fail and so every successful attempt may not increase your Tailoring skill;
- Gray means you can craft this pattern with no effort, your attempts will never fail and so it will not increase your Tailoring skill.
The first staple for tailors is [Linen Cloth], followed by [Wool Cloth], [Silk Cloth], [Mageweave Cloth], [Runecloth], [Netherweave Cloth], [Frostweave Cloth], [Embersilk Cloth] and [Windwool Cloth]. Humanoid monsters typically drop these items, although most undead do as well, while demons drop [Felcloth] (used in high-level pre-BC patterns). Recipes usually require thread and occasionally colored dye, both of which are purchased from NPC trade merchants. Additionally, tailoring recipes sometimes call for leather, gems, potions, or other special ingredients created by other professions. Leather is gathered by skinners and must be purchased from other players. Gems are found from monster drops, treasure chests, mining, prospecting ore, fishing, and rogue pick pocketing. Potions will need to be purchased from an Alchemist.
Tailors no longer require any special equipment or location to process their materials into finished products. As long as the tailor has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.
Suggested second profession
Skinning is one of the few professions that supplies materials for tailoring. Several patterns (mainly boots and certain bags) require some kind of leather.